Charles M // choscenic

Game Designer and Digital Artist

My Design Process:

1. First, what needs to be shown?
2. Second, what layout works best for the user?
3. Third, how do we implement our art elements coheasively?
4. Lastly, reiterate the design until polished.

Here's the process used for the character select screen for my teams senior game, Treble Thieves:

3D Bear

My team used an Excel Sheet to keep track of what each menu needed

3D Bear

We quickly iterated layout concepts, debated, and voted on the design

3D Bear

I then combined this with our pre-existing art assets and style to make a cohesive menu

3D Bear

And after many iterations before this one, we ended up with our final version

Charles M // choscenic

Game Designer and Digital Artist

Weird awesome magik!

My solo project - A Battle Royal of Wizards using some Weird, Awesome Magic

The Level design of treble thieves

As the Lead Level Designer behind Treble Thieves, I have witnessed firsthand how rough it can be to nail down a level. Using many different mediums, here is the process and iteration behind creating the first level of the game; The Egyptian Wing

3D Bear
3D Bear
3D Bear
3D Bear

The Rainy, Oceanside Village

My final for my Junior Game Art class. Full post is on my Art Station (choscenic)

The Making of: Skyline Citygirl

Shown at M+DEV 2024, Skyline Citygirl was my team's Junior-Level game. I was in charge of color design, story, and sound effects.Here is the making of the comics seen after each level:

A photo of Me outside
A photo of Me outside
A photo of Me outside

The Making of: Fairytale Failure

A photo of Me outside
A photo of Me outside
A photo of Me outside
A photo of Me outside

First, I get a draft for the head of the projectSecond, I make a rough draft of the layout I was thinkingOnce that is approved, I work on making the UIAnd lastly, once the still looks good and I fix dumb mistakes, I work on animating itThis whole process took about a week, so I'm proud with how fast it got done.Here are some more art assets and music tracks I made for the game

Charles M // choscenic

Game Designer and Digital Artist

3D Modeling

photo of a modeled jeep
3D Bear

(Character Design for bear by Ari Hytti)

photo of a modeled jeep

Charles M // choscenic

Game Designer and Digital Artist

Personal Work (pixel art)

3D Bear

Charles M // choscenic

Game Designer and Digital Artist

About Me

A photo of Me outside

- Based in Madison, WI- Experienced with Adobe Suite since High School- Self-taught composer who makes the music for my games- Passionate for pixel art- Studied abroad in Japan, Denmark, and Sweden