Charlie M // choscenic

my portfolio

My art portfolio from my time at college


Weird awesome magik!

My solo project - A Battle Royal of Wizards using some Weird, Awesome Magic

The Level design of treble thieves

As the Lead Level Designer behind Treble Thieves, I have witnessed firsthand how rough it can be to nail down a level. Using many different mediums, here is the process and iteration behind creating the first level of the game; The Egyptian Wing

3D Bear
3D Bear
3D Bear
3D Bear

The Rainy, Oceanside Village

My final for my Junior Game Art class. Full post is on my Art Station (choscenic)

The Making of: Skyline Citygirl

Shown at M+DEV 2024, Skyline Citygirl was my team's Junior-Level game. I was in charge of color design, story, and sound effects.Here is the making of the comics seen after each level:

A photo of Me outside
A photo of Me outside
A photo of Me outside

The Making of: Fairytale Failure

A photo of Me outside
A photo of Me outside
A photo of Me outside
A photo of Me outside

First, I get a draft for the head of the projectSecond, I make a rough draft of the layout I was thinkingOnce that is approved, I work on making the UIAnd lastly, once the still looks good and I fix dumb mistakes, I work on animating itThis whole process took about a week, so I'm proud with how fast it got done.Here are some more art assets and music tracks I made for the game

3D Modeling

photo of a modeled jeep
3D Bear

(Character Design for bear by Ari Hytti)

photo of a modeled jeep

Personal Art (pixel art)

About Me - Charlie M

A photo of Me outside

- Studied Adobe Programs as a kid- Became self-taught at making music for my games- Passionate about pixel art- Currently studying hard surface
modeling
-Started learning Japanese for my study abroad trip