Charlie M // choscenic
my portfolio
My art portfolio from my time at college
Weird awesome magik!
My solo project - A Battle Royal of Wizards using some Weird, Awesome Magic
The Level design of treble thieves
As the Lead Level Designer behind Treble Thieves, I have witnessed firsthand how rough it can be to nail down a level. Using many different mediums, here is the process and iteration behind creating the first level of the game; The Egyptian Wing




The Rainy, Oceanside Village
My final for my Junior Game Art class. Full post is on my Art Station (choscenic)
The Making of: Skyline Citygirl
Shown at M+DEV 2024, Skyline Citygirl was my team's Junior-Level game. I was in charge of color design, story, and sound effects.Here is the making of the comics seen after each level:



The Making of: Fairytale Failure




First, I get a draft for the head of the projectSecond, I make a rough draft of the layout I was thinkingOnce that is approved, I work on making the UIAnd lastly, once the still looks good and I fix dumb mistakes, I work on animating itThis whole process took about a week, so I'm proud with how fast it got done.Here are some more art assets and music tracks I made for the game
3D Modeling


(Character Design for bear by Ari Hytti)

Personal Art (pixel art)
About Me - Charlie M
